]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Player.cs
Merge branch 'master' of github.com:benbeltran/super-polarity
[rbdr/super-polarity] / Super Polarity / Player.cs
index 2680a1ce4397cc83053335897662d2f45f6ba149..184abdd5ae3c5c598283cdee38520e6bb2c00faf 100644 (file)
@@ -48,10 +48,10 @@ namespace SuperPolarity
         {
             var UiColor = new Color(0, 0, 0, 200);
             var lightColor = new Color(0, 0, 0, 128);
-            spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(10, 10), UiColor);
-            spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(10, 30), lightColor);
+            spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(40, 30), UiColor);
+            spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(40, 50), lightColor);
 
-            var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 120, 10);
+            var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 140, 30);
             if (Lives > 4)
             {
                 spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);